The Problem Corner #5

Problem #5 is a position composed by Hans Moravec. It's White to move and win. Have fun solving it!

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The Problem Corner #4

Our problem this week is from a simultaneous exhibition given by Emanuel Lasker in 1920. It's White (Lasker) to move and win.

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The Problem Corner #3

This week's position is an old standby for experienced players. One of the three hundred or so endgame positions in every master's toolbox. White to move wins, Black to move and it's a draw. Have at it!

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The Problem Corner #2

This week's problem is another endgame composition this time with White to move and win. Black is angling for a draw but White's pawns will prove decisive. The solution will be posted shortly. Good luck!

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Introducing The Problem Corner

With the assistance of Maine chess player John Gaspar, we are pleased to announce The Problem Corner, a new feature that will appear on the Not for Kids Only link. Interesting problems and (after a few days' thinking time) their solutions will appear regularly. Selected problems will be of the intermediate/advanced variety so put on your thinking caps and get solving!

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Matthew Fishbein vs. George Spahn

George Spahn, a fifth grader at Palermo Consolidated School, scored a perfect 4.0 points in four games to tie for first at the 2008 Scholastic Teams State Championship held in March at the University of Maine, Orono. One of Spahn's victories was a fine effort with the black pieces against Matthew Fishbein, a powerhouse player from Cape Elizabeth who has been ranked in the top 100 players in the nation for his age group. Here is the exciting game Fishbein - Spahn with annotations provided by Fritz 9.
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Magnificent Magnus!

Sixteen year-old Magnus Carson of Norway recently finished the Morelia/Linares Super GM Tournament in second place trailing only Indian Grandmaster Viswanathan Anand. In the course of this tournament, Carlsen defeated Alexander Morozevich in a riviting game in which he queened two pawns and threatened to queen another before forcing his opponent to resign. This game is worthy of the deepest study and, at the same time, it is really just fun to play through. We bring you the game with annotations by GM Mihail Marin courtsy of ChessBase.com as well as some biographical information on the Wonderboy from Norway.

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Endgame Tactics

The endgame and tactics are two of the most important areas of study for players who are below expert strength. In this week's quiz, engame concepts are combined with tactical motifs to create some deceptively difficult problems. Only five problems because their degree of difficulty is high. All white to move and gain a winning advantage or checkmate.

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Triple Loyds Puzzle 1

Samuel Loyd (January 31, 1841 ’Äì April 10, 1911), born in Philadelphia and raised in New York, was an American puzzle author and mathematician. As a chess composer, he authored a number of chess problems, often with witty themes. At his peak, Loyd was one of the best chess players in the U.S., and was ranked 15th in the world. In 1866, he invented the "Triple Loyd." These puzzles are in three parts: first place the black king in checkmate, next place the black king in stalemate and finally place the black king so that white has a mate in one, then give the mating move.

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Mate in One Quiz 1

Hone your skills in finding the checkmating move with these mate in one problems. When you are playing a game there won't be a "mate in one" caption under the board so it pays to always be on alert for possible moves that will end the game on the spot.

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