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The Problem Corner #7

Problem #7 may be considered a practical example from over-the-board play. White has won the pawn race by one move; now, how to win the game? White to move and win.

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The Problem Corner #6

This week's problem is White to move and draw from a 1941 study by Feiter. For this and subsequent problems we'll hold off on publishing comments for a while in order to give solvers a chance to "have a go" before a solution is posted.

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The Problem Corner Archives: Previous | May 2010 | Next

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