The Problem Corner #15

This week's problem has a high degree of difficulty. It's White to move and win. Good luck!

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The Problem Corner #14

This problem was submitted by Wyatt Hendrix. The position is from Kasparov - Karpov, Lyon 1990. It's White to move and win.

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The Problem Corner #13

Not all rook and pawn endgames are draws. This week's problem features two rooks and a pesky h-pawn that comes through for White. White to move and win.

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The Problem Corner #12

In the last round of the U.S. Junior Closed Championship, NM Parker Zhao, one of the lowest rated competitors, would have clinched clear first place if he had won this game against FM John Bryant. Ahead by two pawns in the middlegame, he unwisely traded down to reach this position.

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The Problem Corner #11

Problem #11 is taken from a position in the game Nanarokov - Grigoriev played in Moscow in 1923. Good luck working through the solution which will be posted subsequently.

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The Problem Corner #10

This week's problem was composed by the well-known Soviet composer of problems and endgame studies Leonid Ivanovich Kubbel (1891-1942) and brought to us, as have all of these entertaining problems, by Maine player John Gaspar.

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The Problem Corner #9

Only four pawns and kings on the board. Deep in the endgame it's White to move and win. Knowledge of these types of "fundamental particle" positions will help you win more games. Good luck!

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The Problem Corner #8

Problem 8 is identical to Problem 7, but with everything shifted one file over. White has just played 1. Qg7+ and now it's Black to move and draw. This position comes with an amusing story from IM Jeremy Silman in his book, Silman's Complete Endgame Course.

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The Problem Corner #7

Problem #7 may be considered a practical example from over-the-board play. White has won the pawn race by one move; now, how to win the game? White to move and win.

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The Problem Corner #6

This week's problem is White to move and draw from a 1941 study by Feiter. For this and subsequent problems we'll hold off on publishing comments for a while in order to give solvers a chance to "have a go" before a solution is posted.

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